s0beit
03-27-2007, 01:59 PM
we have a new method, and by estimation it should be released today.
the problem being our community asm expert Innocente ( ;) ) made the hook in MASM.
porting it over to c++ has been a pain in the ass,
we are also insuring that it doesnt crash quite as much as the last version did for some people,
but we arent quite finished yet,
but its on the way!
in other notes: you can play ALL DAY LONG with this method, no more silly restarting or kick evading.
here is some screenshots of the D3D8 MASM hook in action:
the problem being our community asm expert Innocente ( ;) ) made the hook in MASM.
porting it over to c++ has been a pain in the ass,
we are also insuring that it doesnt crash quite as much as the last version did for some people,
but we arent quite finished yet,
but its on the way!
in other notes: you can play ALL DAY LONG with this method, no more silly restarting or kick evading.
here is some screenshots of the D3D8 MASM hook in action: